Keitai Denjuu Telefang Speed English Patch

Keitai Denjū Telefang (Japanese: 携帯電獣テレファング Hepburn: Keitai. Also called Power Version (パワーバージョン Pawā Bājon) and Speed Version. The first two Keitai Denjū Telefang games received an unofficial English translation.
Most of these can be emulated, actually. But, for the sake of completion, I can share my knowledge of GBC games with special/extra hardware. Game Boy/Color games with special hardware and/or unique memory controllers: Real-Time Clock: Games using the MBC3 mapper and a crystal oscillator to keep an accurate clock even with the game boy off. • Barcode Taisen Bardigun • Bokujo Monogatari GB / Harvest Moon GB • Cardcaptor Sakura - Itsumo Sakura-chan to Issho • E.T.
- The Extra-Terrestrial - Digital Companion • The Great Battle Pocket • Itsudemo! Nyan to Wonderful • Kandzume Monsters • Keitai Denjuu Telefang - Power/Speed Version • Mary-Kate and Ashley - Pocket Planner • Nikkan Berutomo Club • Pokemon Gold/Silver/Crystal (All regions, all versions) • Tottoko Hamtaro - Tomodachi Daisakusen Dechu • Trade & Battle Card Hero Rumble: Game Boy Color games using MBC5 with an oversized cart housing a small motor for force feedback. This is a very good list! There's also some 'collection'-type games that use a normal MBC1 wired a bit differently. The cartridge header says 'MBC1' as usual, but the behaviour is different. Many emulators (including mine) get this wrong, because the cartridge header is not enough to figure out how to emulate the game properly.
Games that do this include titles like Mortal Kombat I + II, Bomberman Collection. Also, if we include unlicensed games, there's a lot of weird mappers (e.g. Sachen, Wisdom Tree) that are unsupported by most emulators.
Yeah, I've always wondered why a few collection games basically don't play right. They must use some kind of obscure bank switching. I imagine that's why Taito Variety Pack and Momotarou Collection 2 -tried- to go for a new controller for game switching, but it never really caught on, probably due to being harder to use than wahtever MBC1 technique was used for older collections. And then by the time Color came around, I believe MBC5 can be used for the kinds of advanced bank switching that these games basically 'hacked in'. IT SHOULD BE NOTED: Most of these games are emulatable in some form. Accelerometer games can be emulated with analog controls, RTC and Rumble are supported by many emulators as well. The Sunlight Sensor has emulation workarounds, but I don't think any form of sensor simulation, unfortunately.
The special accessory games, as well as IR games, I am unsure of if they can be emulated properly. Mobile Trainer also doesn't work, as it requires Mobile System GB, but it's not a game, so no real loss. Haha, thanks. I started researching this stuff when I was looking at Everdrive GB compatibility. I noticed a lot of weird mappers were listed in game boy header documentation, and I became curious as to why that is, and what they all did. So I started digging.
Some ROM analysis and snooping programs and a whole lot of forum posts and emulator documentation later and I've come to a fair bit of knowledge about the inner workings of Game Boy games, somewhat. (also, I've kind of begun collecting weird GB carts. I have a near-complete collection of HuC3 games, actually!
Too bad Robopon Comic Bom Bom Special Edition is rare as heck.) • • • • •. I should have been more specific. I am more concerned with flash cart reproduction than strict emulation.
But even if the emulator allows you to, say, control Kirby in some way, it's still a completely different experience than having a tilt sensor in your hands while you play. I'm looking for games that can't be experienced in the same way. Oni crack for xp. I would argue that playing an emulated game in most cases doesn't make much difference, but sometimes it does.
That's the list I'm trying to put together.
Contents [] Gameplay Old Gameplay Telefang is a monster-collecting RPG with monsters known as Denjuu that live in a world called the Denjuu World. These Denjuu have cellphones called D-Shots and they battle each other. They can befriend T-Fangers, people who specialize in handling and befriending Denjuu and having them battle other Denjuu.
The protagonist, is one such T-Fanger. When arriving to the Denjuu World, He/She is determined to befriend Denjuu to solve the various problems in the Denjuu World that crop up from time to time. Player starts with the Denjuu Crypto in New Power Version and Fungus in New Speed Version, and from there, befriends and battles other Denjuu.
In a battle, a T-Fanger can have from one to three Denjuu to battle. They bring Denjuu by calling them. A T-Fanger will always have one Denjuu with them, but the other two have to be called in order to have them battle. The better the coverage on the T-Fanger's D-Shot, the more Denjuu they can use in battle. Also, depending on the T-Fanger's location, some Denjuu will be close by, but others will be so far away that they may take multiple turns to arrive. This can serve an important role in deciding which Denjuu to pick, and can be a tough decision to make when stronger Denjuu live farther away than weaker Denjuu. Also, the player can see the opponent's Denjuu ahead of time, which can affect his decision on which Denjuu to use.