Trireme Board Game Rules

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Trireme Board Game Rules

Trireme, Akrotiri Board Game Ship Piece (NFKYAJLWB) by BrettWoodard on Shapeways. Learn more before you buy, or discover other cool products in Board Games.

As noted ago I am looking for a set of rules that will allow large fleet actions to be played in a reasonable amount of time. James Roach has been experimenting with War Galley from GMT games these are available in their living rules section under great battles of history I went through my library and looked at all the rules that I currently have. What follows is a brief description of their suitability for large or small battles. There is one set that I do not recommend at all which I will mention first. That is Bireme and Galley from Fantasy Games Unlimited Inc. 1978 They are out of print.

The ship classes don't match historical ship types. The ship diagrams are odd with features that don't match other reconstructions. What looks like a Decares (a 10) is called an Augustan Bireme. Now for the others 5mm rules -A joint collaboration between Heroics and Ros and Navwar covering land, sea, and siege rules. Out of print, detailed.

Better suited to small actions. Ad Mare Bellum - available from Wargame Vault (listed as Ad Mari Bellum) for about $7.00. Playtested at could work for large fleet action with modifications noted.

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Chosen by the Gods - another free internet download. One page per ship record keeping, better suited for small actions Corvus - covered in a previous blog post has some example fleet lists.

Diodochi - Correct spelling Diadochi. Free on the internet. The introduction states 'This is a simple set of naval miniature rules for fleet battles in the Diodochi (Alexandrian Successor)period. Skrillex my name is skrillex lyrics. The time period covered also includes the Punic wars, but these are not included and there are no rules for the Roman corvus. While the rules cover ship sizes up to the 40 of Ptolemy the smallest ship with statistics in the rules is a 3. Smaller ships are mentioned in one of the fleet lists as the successors did make use of much smaller ships called Lembi. The activation method used in warmaster is used to activate squadrons or individual ships.

In this case it uses a d10. It also has a blunder table if a 10 is rolled which is way too frequent. Warmaster used a pair of d6 and had less than a 3% chance of a blunder compared to 10%. Movement is based on formation with only line astern or line abreast allowed. Missile fire, if successful will immediately cripple a ship. The rules would work for a large fleet engagement, but I would get rid of the activation rules and have to make some changes to other parts of the rules.

Diekplus - published by Newbury Rules 1979 detailed game mechanics better suited to small actions. Embolos - Out of print. One page records per ship with turn orders Not suitable for large fleet actions. Naumachiae - free download from Langton Miniatures. Very detailed set of rules. I am not sure if these would work for more than a few ships per person due to the record keeping needed.

I got a bound copy from them years ago before they stopped printing it. Would require a very experienced player to help others who are not experienced.

Include extensive fleet lists. Naval Wargames Rules Fleet Action - by Richard Nelson published by War Games Research Group 1973. Out of print Detailed record keeping better suited to a squadron per player.

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